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7.3.6 Logos
In order to simplify set up implementaon, a variety of screens conguraon templates are included and an
id paern can be displayed on each output.
Click here to display a list of pre-built templates
that will congure the screen layout and assign resources needed to build a
variety of common conguraons. The list includes: 4 independent screens,
blends of 2 projectors, blends of 4 projectors, setup for 4k via quad output,
and many more.
click on this feature to automacally display the output ID
test paern, which indicates the output number visually as an output signal.
In this secon, you will dene which input is able to be congured as a nave background. The nave
background is a non-scaled layer display behind all of the scaled layers: A, B, C, D, etc. When an input is
congured as a possible nave background, you will lose the anamorphic aspect sengs of this input but can
sll congure other input sengs like colorimetry, cropping etc.
(see Aspect rao in chapter: 7.3.10 Input management).
Under the inputs secon, you can also dene which of your inputs will
be a dual head inputs, meaning they are two paired inputs displaying
adjacent (but not overlapped) content. If you are using overlapped
content, you should skip applying the dual-head seng and proceed to
the Nave Background conguraon. Select the plug that you need to
adjust and apply the dual-head or Dual Link seng as necessary. (See chapter: 7.3.10 Input management.)
The Ref Sync feature is also available here for each input plug. If you use framelocked inputs, you need
to check the ref sync box for every framelocked inputs that share the same framelock reference. That will
reduce the frame delay by disabling the Frame Rate Conversion, using the framelock as the default rate.
In this secon, you will dene which sll Logo/Frame is able to be dened as a nave
background. When a Frame is selected as a possible nave background, you will lose the
anamorphic aspect sengs of this Logo/Frame.
7.3.6 Logos
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