Analog-way QuickVu Manual de usuario Pagina 39

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When you enter into the Edit menu, you
will encounter by default this window.
On this example, we have the Screen 1
Program and the Screen 1 Preview. The
following example can be applied for any
other output conguraons.
7.3.1 Layer management

7.3 Edit
To display an input into one of the
available layers A or B, simply drag and
drop the input from the le column to
the layer on the chosen screen. You can
assign or change the inputs directly on
Program as well as Preview.
To display a logo, open the frame list column (next to the source list) and then drag and drop the desired
frame onto the frame layer.
You can assign a source to a layer by dropping the selected source into the layer leer icon, located on the
le side of the layout window. This is parcularly useful when the desired layer is hidden or blocked by other
layers.
When a layer contains an input and is not empty, the
RCS² displays the input number or a customizable
thumbnail icon that represents your input.
Please note: this thumbnail is not a live image.
 The layer B will always acvate the
keying feature on the source aached. Go
into image sengs to set up the keying.
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